Sparky autistic teen Addie campaigns for a witch memorial and uncovers a mystery.
Addie and Audrey’s friendship blossoms as they go door-to-door to spread the word about Juniper’s witches. Maggie starts a secret rebellion, putting her at odds with Elinor.
Addie’s fundraising campaign disrupts a beloved village event, and Maggie’s attempts to get help end in disaster.
A trip to the big city leads to a shocking discovery about Maggie’s disappearance, and Nina and Keedie build a shaky truce while party shopping.
Addie is determined to make Nina and Keedie’s party the best ever, but the plan falls apart when Emily blags a ticket. Meanwhile, a party in the 16th century puts Maggie in danger.
Inner truths are revealed at Addie’s first sleepover, but when Jenna asks awkward questions about Miss Murphy, Keedie clams up. In the 16th century, a jailbreak is planned.
It’s the day of Addie’s performance, but there is even more drama behind the scenes as Emily’s jealousy reaches breaking point. With Maggie in prison, Elinor plans a daring rescue.
Addie’s memorial has made her a local hero, but the attention of a mean-spirited troll signals the start of a new mystery. Who is LostGirl22? And what is her problem with Juniper?
Keedie is in burnout after the drama at school. Can Addie help her and find out what happened in Miss Murphy’s office all those years ago. Can Frank and Nina find a lost tortoise?
Miss Murphy’s true nature is revealed, and Audrey works out what happened to Maggie. Addie makes one final plea for her memorial – will Juniper do the right thing?
Frank’s history tour descends into chaos when Bonnie returns to Juniper determined to cause trouble. Keedie warns Addie to take care, but Addie feels a connection - can she help her?
Audrey organises a Shark Day for Addie as a way to break her big news. However, Jenna’s crush, Emily’s guilt and a break-in at the shop threaten to derail Audrey’s plans.
Do Good Books is up for sale, and Bonnie is banned from Juniper. However, when the gang find a final clue for the mysterious safe, there might be a way to save both the shop and Bonnie.
With everyone in Juniper looking for them, Addie follows runaway Bonnie to the seaside. Addie knows she must convince Bonnie to go home - but how?
The Founders’ Day dance takes Juniper back to 1944. Addie feels on top of the world, but a well-meaning mistake threatens to undo all her good work.
Addie’s council event hangs in the balance when a grumpy Miriam refuses to reveal her secret. Meanwhile, Iona holds band auditions and finds a surprising lead singer.