Sparky autistic teen Addie campaigns for a witch memorial and uncovers a mystery.
Addie bravely presents her memorial idea to the old-fashioned village council, and in 16th-century Juniper, Maggie stands up to a fearsome witch hunter.
Addie is determined to make Nina and Keedie’s party the best ever, but the plan falls apart when Emily blags a ticket. Meanwhile, a party in the 16th century puts Maggie in danger.
Addie’s fundraising campaign disrupts a beloved village event, and Maggie’s attempts to get help end in disaster.
It’s the day of Addie’s performance, but there is even more drama behind the scenes as Emily’s jealousy reaches breaking point. With Maggie in prison, Elinor plans a daring rescue.
Inner truths are revealed at Addie’s first sleepover, but when Jenna asks awkward questions about Miss Murphy, Keedie clams up. In the 16th century, a jailbreak is planned.
Keedie is in burnout after the drama at school. Can Addie help her and find out what happened in Miss Murphy’s office all those years ago. Can Frank and Nina find a lost tortoise?
Miss Murphy’s true nature is revealed, and Audrey works out what happened to Maggie. Addie makes one final plea for her memorial – will Juniper do the right thing?
Frank’s history tour descends into chaos when Bonnie returns to Juniper determined to cause trouble. Keedie warns Addie to take care, but Addie feels a connection - can she help her?
Addie finds a mysterious locked safe in the bookshop basement. Meanwhile, Keedie confronts her old friend Bonnie, and Audrey has a secret of her own.
Audrey organises a Shark Day for Addie as a way to break her big news. However, Jenna’s crush, Emily’s guilt and a break-in at the shop threaten to derail Audrey’s plans.
Do Good Books is up for sale, and Bonnie is banned from Juniper. However, when the gang find a final clue for the mysterious safe, there might be a way to save both the shop and Bonnie.
Addie is on the hunt for a good news story about Juniper, but Bonnie is determined to prove there isn’t one. Could the bookshop provide the answer Addie is looking for?
Bonnie causes chaos in the Darrow house by turning a sleepover into a party. Meanwhile, a clue brings Addie closer to solving the bookshop mystery.
With everyone in Juniper looking for them, Addie follows runaway Bonnie to the seaside. Addie knows she must convince Bonnie to go home - but how?
The Founders’ Day dance takes Juniper back to 1944. Addie feels on top of the world, but a well-meaning mistake threatens to undo all her good work.