Sparky autistic teen Addie campaigns for a witch memorial and uncovers a mystery.
Addie has a meltdown on a school trip and finds a strange witch jar. It’s the start of a life-changing adventure full of friendship, frenemies and a mystery that must be solved.
Addie and Audrey’s friendship blossoms as they go door-to-door to spread the word about Juniper’s witches. Maggie starts a secret rebellion, putting her at odds with Elinor.
Addie bravely presents her memorial idea to the old-fashioned village council, and in 16th-century Juniper, Maggie stands up to a fearsome witch hunter.
Addie’s fundraising campaign disrupts a beloved village event, and Maggie’s attempts to get help end in disaster.
A trip to the big city leads to a shocking discovery about Maggie’s disappearance, and Nina and Keedie build a shaky truce while party shopping.
Addie is determined to make Nina and Keedie’s party the best ever, but the plan falls apart when Emily blags a ticket. Meanwhile, a party in the 16th century puts Maggie in danger.
Inner truths are revealed at Addie’s first sleepover, but when Jenna asks awkward questions about Miss Murphy, Keedie clams up. In the 16th century, a jailbreak is planned.
It’s the day of Addie’s performance, but there is even more drama behind the scenes as Emily’s jealousy reaches breaking point. With Maggie in prison, Elinor plans a daring rescue.
Keedie is in burnout after the drama at school. Can Addie help her and find out what happened in Miss Murphy’s office all those years ago. Can Frank and Nina find a lost tortoise?
Miss Murphy’s true nature is revealed, and Audrey works out what happened to Maggie. Addie makes one final plea for her memorial – will Juniper do the right thing?