While exploring the woods outside his suburban town, modern-day teen Dwight accidentally awakens Gothic princess Gretta along with her court magician, Baldric, and scores of medieval villains.
Jacopo the Troubadour demands that Gretta relinquish her throne. Using his magical lute, he entrances the citizens of Woodside to do his bidding during his quest.
A mysterious elderly woman has arrived in Woodside and kidnapped Gretta. Dwight, Baldric, and Chlodwig must discover the identity of the woman, and what plan she has in store for Gretta.
Baldric becomes possessed by an evil fairy with an aim to open a portal to the fairy realm. Meanwhile, Dwight and Gretta hunt for Fairy Baldric as he sets out on a quest for four very specific items.
In an effort to fix Baldric’s staff, Gretta and Dwight come face to face with the dragon guarding Gretta’s castle, uncovering a family secret in the process.
An unfortunate love spell makes seventh-grade paperboy Todd the object of Gretta’s affection, and Dwight and Baldric do what they can to help Gretta avoid embarrassment.
The dashing and charismatic knight Sir Aldred enters the life of Gretta and Dwight. Sir Aldred has a plan to release Dwight from the bonds of the Champion Spell. Show more
While trying to coordinate the annual Woodside Carnival, Dwight and Gretta are kidnapped by a group of bandits and shackled together. Show more
Dwight’s community service project follows him home in the shape of adorable puppy Peanut. However, Gretta and Baldric swear that the harmless puppy is something much more menacing.
When Winnie, a nuisance from Gretta’s past, re-emerges, Dwight is immediately taken with her, and vows to help right the wrong from Winnie’s past.