Agents Opal and Omar uncover the location of a legendary odd artifact.
Agents Opal and Omar uncover the location of a legendary odd artifact.
Agents Opal and Omar uncover the location of a legendary odd artifact.
Agents Opal and Omar uncover the location of a legendary odd artifact.
The Mobile Unit’s first case is to return a plant to the 17th dimension.
Oswald must learn everything he can about the Mobile Unit van before an important interview.
The Mobile Unit must return a blob to London, but their van has run into trouble.
Orla is kicked off the Squad for having an overdue library book.
The Mobile Unit must solve an odd case on a moving train.
The Mobile Unit reports to the Odd Squad office in North Carolina to help them stop a villain.
Omar and Oswald search for the perfect gifts for Orla’s 500th birthday.
The Mobile Unit is accidentally locked out of their van.
The Mobile Unit must return a blob to London, but their van has run into trouble.
The Mobile Unit returns to the Museum of Natural Odd to battle a stone warrior.
Opal and Orla head to the Valley of Odd to solve as much oddness as possible.
The Mobile Unit reports to the Odd Squad office in North Carolina to help them stop a villain.
Omar finds himself stuck in a mysterious void.
Omar catches a case of Clown-i-tosis.
A mysterious villain named The Shadow takes control of the Mobile Unit van.
The Mobile Unit must convince Soundcheck to get back together again.