Desperate to win the Head Girl Triathlon and stop her terrible future vision from coming true, Mildred embarks on a dangerous gambit to rewind time with a stolen loop spell from Mr Daisy.
Mildred is horrified to find her magic is broken when visiting Izzy’s farm. Izzy’s dad, Spike, sets out to help her create a grounding stone to reboot it, with more than a few stars aligning.
Mildred’s final head girl challenge has disastrous consequences for Miss Cackle and gets Mildred sent away to Wormwood Correctional School for bad witches.
When Agatha tricks most of Cackle’s into a world of magical landfill, it looks like her victims are all set to be recycled and disappear forever at midnight. Show more
When Mistress Nightshade makes a surprise visit, Enid is left in a terrible dilemma - complete her studies at Cackle’s or join the family magic show? Show more
When Ethel commits a terrible sin to beat Mildred to the Nature Star badge, she is oblivious to the dreadful chain of events she is about to set in motion.
Neglected Maud discovers Felicity uses a secret coolness potion. Transforming herself, she wins new fans but causes friction with old friends.
When Mildred’s new friend Jessica lures her to the Crystal Lake, Mildred breaks all the rules to go and meet her, and she discovers that all is not what it seems!
Betrayed by Miss Hempnettle, will Enid’s dreams of sprint stardom at the Witch World Games qualifiers end in tatters?
With a magical prankster at large in Cackle’s, Ethel and Mildred are tasked with finding the culprit as their next head girl challenge. Who or what is causing the mayhem?